
Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.03 02:46:00 -
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Originally by: Lost InCogneto Agreed, I can't see why for every constellation (or even a system)captured the militias would reep some reward like increased PI / bounties / pos fuel requirements - what ever just some thing. (like the mechanics in 0.0)
All have presented CCP with great ideas so lets see you step up to the mark CCP and inject more life back into FW.
Here are a few of my own:
While I dont agree with the plex spawn mechanics and the ability to speed tank them as a short term fix I would like to see all npc have to be destroyed to capture the plex. I do like the different size plexes as it forces pvp in all scales.
My second biggest concern is the mismatch in the factions to run fw missions (a stealth bomber should not be able to solo a lvl 4 fw mission and complete the objective in min by just having to pop haulers or stargate.)or solo speed tank fw plexes. Running with the theme once a system changes hands let the fw agent and station change hands as well, that will force the fights for systems and agents.
example if houla had 2 x lvl 4 Q 20 agents you take the system you get the agents and the rewards of now having the better agents.
CCP I really hope you take interest this time and bring FW back to some thing that every one raves about once again and not all talk and no show.
Any repeating set of missions, people are going to be able to figure out how to powergame them. There are people who solo level 5s. Making missions harder or so they couldn't be done with a single sb is just going to make people run them with an alt in a speedtank. Basically, so long as missions of any kind exist, they will 1) suck and 2) be able to be powergamed.
I love your idea about capturable FW agents, though. That is gold.
My idea for FW is this: use the incursions code, and players get LP for fighting off enemy incursions, or supporting friendly incursions. So the Minmatar launch an offensive into the Jayai constellation. The longer it progresses, the more onlined magic future modules reduce potential capsuleer influence with the Navy's plans (just like how current incursions work). Sites are spawned, like "Minmatar Fortress" and "Minmatar Convoy," but also Amarr sites, like "Amarr redoubt." FW players get LP and enemy faction items from defeating enemy sites. Side bonus to this system: more cynojams in FW space means less hotdrops. Booo on hotdrops.
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